Matter Aggregation

Traditional methods of fabrication reimagined.

Translating traditional Japanese joinery through computational design.

For: UVA Architecture Studio Fall 2019
Duration:
12 weeks
Role:
Designer, Fabricator
Tools:
Rhino3D, Hand Drawing, VRay Rendering, Grasshopper, Ameba Plugin, Woodshop
Project Partners: Andrew Spears, Sarah Miller
Professors:
Lucia Phinney, Phillip Yuen

01 Understanding Traditional Japanese Joinery

Before applying computational design, a basic understanding of various typologies of joints was needed, with research focusing on how 4 different joints were built.

These joints were then recreated and prepped for stochastic aggregation in Grasshopper

02 Stochastic Aggregation

Taking the basic traditional japanese joinery, iterations on foundational aggregations could be generated to give a sense of how these joints can come together.

03 Choosing Joint

Refining traditional joinery, simplifying for aggregation

05 Applying Joint to Site

Site: Shanghai Art Park

05 Structural Optimization

Taking the base geometry of the building, generated through site analysis, and applying aggregation through the Ameba Plugin.

06 Rendering + Prototyping

As a final step, the final building was rendered as well as prototyped for scale.