Intro
Joinery
Stochastic Aggregation
Choosing Joint
Joint + Site
Structural Optimization
Rendering

Adding Matter

How can traditional Japanese joinery be reworked through computational design?

For: UVA Architecture Studio Fall 2019
Duration:
12 weeks
Role:
Architectural design + rendering, Physical fabrication
Tools:
Rhino3D, Adobe CC, VRay, Grasshopper + Ameba, Physical Fabrication
Team: Andrew Spears, Sarah Miller
Professors:
Lucia Phinney, Phillip Yuen

01 Under-standing Joints

Before applying computational design, a basic understanding of various typologies of joints was needed, with research focusing on how 4 different joints were built.

These joints were then recreated and prepped for stochastic aggregation in Grasshopper

02 Stochastic Aggregation

Taking the basic traditional Japanese joinery, iterations on foundational aggregations could be generated to give a sense of how these joints can come together.

03 Choosing Joint

Refining traditional joinery, simplifying for aggregation

04 Applying Joint to Site

Site: Shanghai Art Park

05 Structural Optimization

Taking the base geometry of the building, generated through site analysis, and applying aggregation through the Ameba Plugin.

06 Rendering + Construction

Architectural renderings of the actual building, as well as prototyped at two different scales.