How can game design create a new typology of co-op play, and rethink how multiplayer can be a "force for good"?
D&AD New Bloods Awards 2021
Role: Designer, 3D Modeler
Team: Kaz Bani (Brand Manager), Charles Pfaff (Design Lead) and Isabelle Boothe (3D Producer)
It was rewarding to work on some 3D modeling skills not related to architecture, but it was also a great chance to learn more about the multiplayer gaming space and explore what it means to create a more inclusive multiplayer experience.
There's a lot of things I want to cover, including game mechanics and how this could be an actual game. So, if anyone with game dev expertise is interested, my inbox is always open.